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System One

Real-time and agents

Pick the next move fast enough for a loop that is already running, whether that loop is a game, a robot, or an agent.

2 use cases

Real-time and agentsIntermediate

Agent routing and skill selection with System One models

An agent choosing from a long skill roster reads one truncated line per entry and often loads the wrong thing. Jev ranks every entry in one request and separately answers whether any skill applies at all, so the agent gets a short hint instead of a guess.

ChoiceNoul
Real-time and agentsIntermediate

Real-time control with System One models

A model inside a control loop has to answer before the next frame. Jev returns a typed decision rather than text, and TypeSafe reports end to end latency of 70ms to 500ms, which puts a semantic judgment inside the budget of a game tick or an interface response.

ChoiceNoul

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Things people have built and written that match one of the use cases above.

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